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The KF2 Patriarch is a boss in slender fortress
Patriarch (Killing Floor 2) | |
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Information | |
Intro | *I'm back! And i've got some new tricks!*
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Type | Proxy Master |
Signs of nearing | Dialog, yelling and grunting |
Origin | Killing floor 2 |
Map(s) | Any |
Theme song | https://www.youtube.com/watch?v=pgZORBg7MOg&t=43s |
Partners | Clot's & Gorefast's (Proxies) |
Stunnable? | Yes |
Description
Patriarch make's his grand return into Killing Floor 2. He was "Reintroduced" into the game via a rather fitting update named: *Return of the Patriarch* And just like in the original game, he serve's the exact same premise. Serving as the final boss of the game. But it's not guaranteed he will spawn on the last wave. As Volter can be cycled to be the Boss of the game. His appearance is alot more...Well, "Grotesque," to put it simply, he appears to be alot more muscular, deformed in shape, has his entire left arm covered in this glowing green stuff, his other arm, and leg are completely mechanically replaced, giving him an actual Minigun/Rocket Launcher combo (I'm not kidding.) for an arm.
In Slender Fortress
KF2 Patriarch is a proxy boss. Meaning he'll be able to summon other players from BLU Team in the form of enemies from KF2. Which is the Clot & Gorefast. And just like every other proxy boss, music will be constantly playing in the background regardless if he's chasing you or not. (Which can be problematic if your trying to hide from him and you can't listen out for him.)
He's a relentless and very fast boss. Able to keep up full sprint Scouts. Combined with the proxies constantly chasing after you, he can prove to be quite a difficult challenge. Especially if the proxies have you distracted, which he can then swoop in, and kill you instantly. Now despite the fact he has a minigun/Rocket launcher for a arm, he never uses either. He will only charge at you and try to melee you to death.
Description
Largely serve as cannon fodder, Clot's are the most common type of Zed you will encounter in the game. As they usually wander around in large groups. Their primary purpose (Besides trying to kill you of course.) is to serve as clutter for the map until larger and more tougher Zeds start approaching you. Even when grouped up, they don't really pose much of a threat. As they're pretty slow, hit for pretty measly damage, and stumble all over the place. Appearance wise, they look pretty humanoid. Minus lacking any form of physical body hair, missing alot of actual skin, and covered in blood.
In Slender Fortress
They serve as Proxies for the Patriarch. The game'll randomly chose you to play as a Proxy, (If you have the option enabled,) which'll put you in the shoes of one of the many loose specimen's to attempt to kill anyone on the RED team.
Description
Gorefast's are one of the many Zed specimen experiment failures which escaped from their confinement, and began slaughtering every Human in the streets of London, Police, and various Military units, and soon the vast majority of Europe. Their appearance seems to be mostly deprived of any natural skin, just revealing their hollow, bloody gibs. Missing their lower jaws, a entire arm, and wield's a great machete for a weapon. The Gorefast is one of the enemies in the game that signalify's a better weapon is required. As they can take more of a beating than their lesser brothers, the clots. And even by themselves can prove enough to be enough of a threat, and when there's a couple of them in a group, it's best to quickly wipe them out.
In Slender Fortress
They also serve as Proxy minion's for the Patriarch, While they're not as fast as the clot's, nor can they backstab Red players, they compensate for this with more health, and deal more damage. You also have to be playing as the Pyro in order to spawn as a Gorefast.