Licker | |
---|---|
Information | |
Intro | None |
Type | Grace Chaser, Crawler, Grabber |
Signs of nearing | Screeching |
Origin | Resident Evil 5 (Model Wise) |
Map(s) | Any |
Theme song | Encounter starts at 0:18 loops at 0:43 |
Partners | Licker duplicates |
Stunnable? | Yes |
Lickers are bosses in Slender Fortress.
Description[]
The Licker is one such mutation experienced by zombies as part of the V-ACT process, depending on the variant of the t-Virus they were infected with. The mutations transform them into deadlier, more agile hunters.
The Licker came into existence at some point after the Crimson Head Prototype 1's creation, when V-ACT was underground research. By 1998 they were undergoing research at the Raccoon City Underground Laboratory as potential bio-weapons. The name "Licker" itself was first given to this creature by the officers at the Raccoon City Police Department, who encountered a number of them around the building during the Raccoon City Destruction Incident.
In the 21st century, the Licker was reexamined by Tricell, who modified the creatures with further viral infections to create a more powerful weapon. These mass-produced replicas, the Licker β, were also employed by rebels in the Eastern Slav Republic to fight against the armies of Svetlana Belikova, and were controlled using Plaga parasites.
In Slender Fortress[]
Lickers are among the Chaser Bosses in Boss Pack 10 that will perform an instakill on all classes. They make screeching sound when idle. Fortunately, they are pretty slow when they chase players on Normal mode, but their chase speed increases significantly as the difficulty increases. They are highly persistent when chasing a player and are unstunable. Often, they can come in copies of three and block off all potential exits of a player(s).
While the Lickers are considered extremely difficult by players, their main weakness is that they have a short viewpoint range.
As of the Slender Fortress 1.6.8 update, the Licker has gained a new model, a stun and a tongue ability.
Recommendation[]
Though the Scout and Demoman are your best bets to escape, their persistence can outlast at least a 50% sprint bar. If you don't plan on grabbing the Lickers' attention in the first place, pick Spy and make sure you walk away from them before you sprint.