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Paranoia
New Paranoia
Information
Intro An alien-like sound

Type Charger, Jumpscarer, Rip and Tear, Trapper
Signs of nearing Creepy and alien like sounds, sometime uses Classic Para's sound
Origin Slender Fortress

Real life phobia's

Map(s) Any

Desecration

Theme song None
Partners Classic Paranoia
Stunnable? No

Paranoia is a boss in Slender Fortress. He is a very infamous boss in all of the Slender Fortress community.

Description[]

A very eerie silence until the boss notices the player; after this, the player is given three warnings.

This boss is extremely dangerous, yet VERY simplistic. It spawns in a room and idles there as long as a player is nearby. As soon as it can "draw" a line to the player, he will start giving out a very obvious and demonic telltale grunt. Hear it once? Back up. Hear it twice? Bolt to cover. Hear it three times? Run for dear life. Oh, and he can wander on Extreme/Suicidal.

Avoid this boss at all costs, and be wary of teammates that are unaware or unfortunate enough to not get out of the way. Once Paranoia is going, it doesn't stop short of anything.

Paranoia floats on Normal but on Extreme and beyond he crawls but once he starts charging he will float.

In Slender Fortress[]

Paranoia is a boss in Boss Pack 1. Its idle sounds are a heavily edited amusement park ambiance. The only unoriginal sound is its jumpscare scream, which comes from a game called Vapour.

Paranoia emits a screech once it starts chasing and keeps emitting it until it catches whoever triggered it and may chase other people if in view.

As a Charger boss, Paranoia contains a 3-second grace period. If a player remains in Paranoia's line of sight after 3 seconds, it will be charged by the boss. Rapid shaking of the head is a good indicator of whether the 3-second timer has sprung.

This boss is infamous as an excellent chain-killer. If the target happens to be a group after the first kill Paranoia will proceed to eliminate the compatriots in a chain-like fashion.

On kill, it blasts your screen with a disturbing image flashing and a loud sound. The only way to lose Paranoia after he charges at you is to be a spy and cloak.

Instant Kill: Yes

Wandering: All difficulties except 'Normal'

Persistence: Infinite

Version 2.0 Paranoia[]

In a recent 1.7.5 Update, Paranoia has made noticeable shifts in his specifications and visual appearance. However, due to the variety of Slender Fortress versions in TF2, we'll preserve the previous information and mark this as Version 2.0. This version of Paranoia can commonly be found in Glubbable's servers.

Paranoia's model has changed with new sounds and a new ability in marking a player for death - which can last 4 seconds. In addition, Paranoia can now wander unlike before.

The mechanics of its 3-second timer has changed as well. Paranoia now contains an 'agitation threshold', meaning that in addition to the timer, if a player creates too much audible disturbance Paranoia will charge to the audio source - in many cases the player.

There are 3 ways the agitation can increase: a footstep, a weapon striking a player or an object, and a voice command. Voice chat, as of October 18th, 2020, does not increase the agitation factor.

Agitation Threshold[]

  • Paranoia Threshold = 30
    • Footstep +2
    • Weapon Strike +5
    • Voice Command +10

The current statistics on how rapidly the agitation meter will decay is unknown.

Instant Kill: Yes

Wandering: Yes

Recommendation[]

If you hear or see him get out of his sight and after you have stopped hearing his alert noise look again.

Go Spy if you don't want to die when he starts charging at you.

If it's Extreme, Suicidal, and/or Nightmare Mode, then go Spy once again. and if you hear him, don't move because he will investigate the sound you make.

Gallery[]

Before 1.7.5
After 1.7.5

Trivia[]

  • Paranoia at one point charged you instantly for looking at him in Glubbable's server but as of 1.7.5 he has been updated to be more forgiving and give you a second chance. however, if you look at him again, he will charge at you.
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